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Conquisition
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Devlog
A Fork In The Road
November 21, 2017
by
impure
I was at dinner last night and I had a realization: making a 4x strategy game is really hard. OK, maybe hard is the wrong word. Nothing is truly hard. Things are only ever easy or impossible. But it...
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Bug Fixes And Performance Improvements
November 19, 2017
by
impure
Well, I lied. No performance improvements. You know when you run a game and it works perfectly well and then you look at the code and you say to yourself, "This thing should not work but it does." And...
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Change Log For November 10
November 10, 2017
by
impure
Changes for the last week (November 3 - 10) A lot of rebalancing. Although I’m still not happy with it. You can now see the time remaining for technologies. Now unspent points are considered when ca...
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Day 1
November 02, 2017
by
impure
What's In The First Update? I posted an update. Well, it’s more of a bug fix. Conquisition is a game that is played on a circular planet. So that means I have to use polar coordinates instead of car...
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