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Conquisition

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Devlog

  • A Fork In The Road
    November 21, 2017 by impure
    I was at dinner last night and I had a realization: making a 4x strategy game is really hard. OK, maybe hard is the wrong word. Nothing is truly hard. Things are only ever easy or impossible. But it... Continue reading
  • Bug Fixes And Performance Improvements
    November 19, 2017 by impure
    Well, I lied. No performance improvements. You know when you run a game and it works perfectly well and then you look at the code and you say to yourself, "This thing should not work but it does." And... Continue reading
  • Change Log For November 10
    November 10, 2017 by impure
    Changes for the last week (November 3 - 10) A lot of rebalancing. Although I’m still not happy with it. You can now see the time remaining for technologies. Now unspent points are considered when ca... Continue reading
  • Day 1
    November 02, 2017 by impure
    What's In The First Update? I posted an update. Well, it’s more of a bug fix. Conquisition is a game that is played on a circular planet. So that means I have to use polar coordinates instead of car... Continue reading
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